namespace Moving_pacman_object
{
partial class Form1
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.gameTimer = new System.Windows.Forms.Timer(this.components);
this.enemyTimer = new System.Windows.Forms.Timer(this.components);
this.label1 = new System.Windows.Forms.Label();
this.scoreLabel = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.labelLives = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.levelLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// gameTimer
//
this.gameTimer.Enabled = true;
this.gameTimer.Interval = 5;
this.gameTimer.Tick += new System.EventHandler(this.gameTimer_Tick);
//
// enemyTimer
//
this.enemyTimer.Enabled = true;
this.enemyTimer.Interval = 20;
this.enemyTimer.Tick += new System.EventHandler(this.enemyTimer_Tick);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(494, 47);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(38, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Score:";
//
// scoreLabel
//
this.scoreLabel.AutoSize = true;
this.scoreLabel.Location = new System.Drawing.Point(580, 47);
this.scoreLabel.Name = "scoreLabel";
this.scoreLabel.Size = new System.Drawing.Size(0, 13);
this.scoreLabel.TabIndex = 1;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(497, 121);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(35, 13);
this.label2.TabIndex = 2;
this.label2.Text = "Lives:";
//
// labelLives
//
this.labelLives.AutoSize = true;
this.labelLives.Location = new System.Drawing.Point(566, 121);
this.labelLives.Name = "labelLives";
this.labelLives.Size = new System.Drawing.Size(0, 13);
this.labelLives.TabIndex = 3;
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(500, 177);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(36, 13);
this.label3.TabIndex = 4;
this.label3.Text = "Level:";
//
// levelLabel
//
this.levelLabel.AutoSize = true;
this.levelLabel.Location = new System.Drawing.Point(583, 177);
this.levelLabel.Name = "levelLabel";
this.levelLabel.Size = new System.Drawing.Size(0, 13);
this.levelLabel.TabIndex = 5;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(709, 598);
this.Controls.Add(this.levelLabel);
this.Controls.Add(this.label3);
this.Controls.Add(this.labelLives);
this.Controls.Add(this.label2);
this.Controls.Add(this.scoreLabel);
this.Controls.Add(this.label1);
this.DoubleBuffered = true;
this.MinimizeBox = false;
this.Name = "Form1";
this.Text = "Form1";
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint_1);
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Timer gameTimer;
private System.Windows.Forms.Timer enemyTimer;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label scoreLabel;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label labelLives;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label levelLabel;
}
}