namespace Moving_pacman_object { partial class Form1 { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.gameTimer = new System.Windows.Forms.Timer(this.components); this.enemyTimer = new System.Windows.Forms.Timer(this.components); this.label1 = new System.Windows.Forms.Label(); this.scoreLabel = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.labelLives = new System.Windows.Forms.Label(); this.label3 = new System.Windows.Forms.Label(); this.levelLabel = new System.Windows.Forms.Label(); this.SuspendLayout(); // // gameTimer // this.gameTimer.Enabled = true; this.gameTimer.Interval = 5; this.gameTimer.Tick += new System.EventHandler(this.gameTimer_Tick); // // enemyTimer // this.enemyTimer.Enabled = true; this.enemyTimer.Interval = 20; this.enemyTimer.Tick += new System.EventHandler(this.enemyTimer_Tick); // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(494, 47); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(38, 13); this.label1.TabIndex = 0; this.label1.Text = "Score:"; // // scoreLabel // this.scoreLabel.AutoSize = true; this.scoreLabel.Location = new System.Drawing.Point(580, 47); this.scoreLabel.Name = "scoreLabel"; this.scoreLabel.Size = new System.Drawing.Size(0, 13); this.scoreLabel.TabIndex = 1; // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(497, 121); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(35, 13); this.label2.TabIndex = 2; this.label2.Text = "Lives:"; // // labelLives // this.labelLives.AutoSize = true; this.labelLives.Location = new System.Drawing.Point(566, 121); this.labelLives.Name = "labelLives"; this.labelLives.Size = new System.Drawing.Size(0, 13); this.labelLives.TabIndex = 3; // // label3 // this.label3.AutoSize = true; this.label3.Location = new System.Drawing.Point(500, 177); this.label3.Name = "label3"; this.label3.Size = new System.Drawing.Size(36, 13); this.label3.TabIndex = 4; this.label3.Text = "Level:"; // // levelLabel // this.levelLabel.AutoSize = true; this.levelLabel.Location = new System.Drawing.Point(583, 177); this.levelLabel.Name = "levelLabel"; this.levelLabel.Size = new System.Drawing.Size(0, 13); this.levelLabel.TabIndex = 5; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(709, 598); this.Controls.Add(this.levelLabel); this.Controls.Add(this.label3); this.Controls.Add(this.labelLives); this.Controls.Add(this.label2); this.Controls.Add(this.scoreLabel); this.Controls.Add(this.label1); this.DoubleBuffered = true; this.MinimizeBox = false; this.Name = "Form1"; this.Text = "Form1"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint_1); this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Timer gameTimer; private System.Windows.Forms.Timer enemyTimer; private System.Windows.Forms.Label label1; private System.Windows.Forms.Label scoreLabel; private System.Windows.Forms.Label label2; private System.Windows.Forms.Label labelLives; private System.Windows.Forms.Label label3; private System.Windows.Forms.Label levelLabel; } }