using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Timers; namespace Moving_pacman_object { public class GameLevel { private int _level = 1; public int Level { get { return _level; } } public string PacmanLives; public bool IncreaseLevel(GameLogic gameLogic) { if (gameLogic.Pellets.Pellets.Count == 0 && gameLogic.Pellets.SuperPellets.Count == 0) { return true; } return false; } public int LoadNextLevel() { return _level++; } } }