using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moving_pacman_object; using System.Drawing; namespace UnitTestProject1 { [TestClass] public class EnemyTests { [TestMethod] public void Can_Get_Random_Direction() { Enemy enemy = new Enemy(); enemy.DirectionList.Add(Direction.Right); var direction = enemy.GetRandomDirection(); Assert.AreEqual(Direction.Right, direction); } } }