/* gird.h */ #define GRID_SIZE 100 glBegin(GL_LINES); glColor3f(0.4f,0.4f,0.4f); for (i=-GRID_SIZE;i<=GRID_SIZE;i++) { if(!(i%10))glColor3f(0.4f,0.4f,0.4f);else glColor3f(0.2f,0.2f,0.2f); glVertex3f((float)i, -0.0, GRID_SIZE); glVertex3f((float)i, -0.0, -GRID_SIZE); glVertex3f(-GRID_SIZE, -0.0, (float)i); glVertex3f( GRID_SIZE, -0.0, (float)i); } /* glColor3f(1,0,0); glVertex3f(5,1,0); glVertex3f(0,1,0) ; glColor3f(0,1,0); glVertex3f(0,6,0); glVertex3f(0,1,0) ; glColor3f(0,0,1); glVertex3f(0,1,5); glVertex3f(0,1,0) ;*/ glEnd(); glColor4f(1,1,1,1);