{ quest_door[false] saved_bCanOpen[false] resistDisarm[5] saved_Open [0] Init[ (s) { SetUseText(3359); }] OnUse[ (s) { if (saved_Open = 0) { if (quest_door = false) { OpenMenu("dstar_e\\\\UsePickChest"); } } }] OpenChest[ () { OpenMenu("dstar_e\\\\Chest_LootA"); SetUsable(false); }] MagicDamage[() { GetPlayer().DoDamage(10); OpenMenu("dstar_e\\\\ChestPickFailed"); }] }