{ Init[ (s) { MenuBackground(20); //AddStaticItem(714); AddStaticItem(715); //AddStaticItem(714); //AddStaticItem(714); //AddMenuItem(517,"MenuQuit"); funtext=AddFloatingTextJustify(4078, 176, 195, true,32767); funtext.SetFontNum(1); } ] MenuNewGame[ (s) { // Tell the engine to start a new game //NewGame(); MenuBackground(20); OpenMenu("Menus\\\\NewGameMenu"); } ] MenuLoadGame[ (s) { // Tell the engine to load a new game (probably opens a new menu) MenuBackground(20); //LoadGame(); OpenMenu("LoadGameMenu"); Quit(); } ] MenuSaveGame[ (s) { // Tell the engine to save a new game (probably opens a new menu) //SaveGame(); MenuBackground(20); Quit(); } ] MenuOptions[ (s) { //Options(); MenuBackground(20); OpenMenu("Options"); } ] DeathMenuBack[ (s) { MenuBackground(20); //QuitGame(); QuitToMenu(); } ] MenuCheat[ (s) { MenuBackground(20); OpenMenu("CheatMenu"); } ] OnRightSoftkey[ (s) { MenuBackground(20); MenuQuit(); } ] }