{ Init[ (s) { SetName(1714); SetShortName(1715); SetUsable( true ); SetUseText(1716); SetCost( 8000 ); SetMarketValue( 2800 ); SetItemDescription(1623); SetIcon(211); } ] OnUse[ (s) { GetOwner().AddEffect(Timed, Strength, Increment, 10, 120); GetOwner().AddEffect(Timed, Intelligence, Increment, 10, 120); GetOwner().AddEffect(Timed, Agility, Increment, 10, 120); GetOwner().AddEffect(Timed, Speed, Increment, 10, 120); GetOwner().AddEffect(Timed, Perception, Increment, 10, 120); GetOwner().AddEffect(Timed, Luck, Increment, 10, 120); GetOwner().AddEffect(Timed, Endurance, Increment, 10, 120); GetOwner().AddEffect(Timed, Will, Increment, 10, 120); GetOwner().PlaySound(87); DestroyObject(self); } ] }