{ statsTable Init[ (s) { ClearMenu(); MenuBackground(20); AddTitle("Class Summary"); statsTable=AddTable(12, 15, 20, 180, 160); statsTable.AddColumn(115); statsTable.AddColumn(50); //statsTable.SetSelectable(false); statsTable.SetText(0, 0, "Strength:"); statsTable.SetText(1, 0, "Will Power:"); statsTable.SetText(2, 0, "Speed:"); statsTable.SetText(3, 0, "Personality:"); statsTable.SetText(4, 0, "Intelligence:"); statsTable.SetText(5, 0, "Agility:"); statsTable.SetText(6, 0, "Endurance:"); statsTable.SetText(7, 0, "Luck:"); statsTable.SetText(8, 0, "Defense:"); statsTable.SetText(9, 0, "Experience:"); statsTable.SetText(10, 0, "Next Level+:"); statsTable.SetText(11, 0, "Special Ability:"); statsTable.SetCallback("OnTableSel"); //AddQuitButton("Back","MenuBack"); funtext=AddFloatingTextJustify("Accept", 0, 195, false,32767); funtext.SetFontNum(1); funtext=AddFloatingTextJustify("Back", 176, 195, true,32767); funtext.SetFontNum(1); } ] OnDisplay[ () { statsTable.SetText(0, 1, GetPlayer().GetStrength()); statsTable.SetText(1, 1, GetPlayer().GetWil()); statsTable.SetText(2, 1, GetPlayer().GetSpeed()); statsTable.SetText(3, 1, GetPlayer().GetPersonality()); statsTable.SetText(4, 1, GetPlayer().GetIntelligence()); statsTable.SetText(5, 1, GetPlayer().GetAgility()); statsTable.SetText(6, 1, GetPlayer().GetEndurance()); statsTable.SetText(7, 1, GetPlayer().GetLuck()); statsTable.SetText(8, 1, GetPlayer().GetDefense()); statsTable.SetText(9, 1, GetPlayer().GetExperience()); statsTable.SetText(10, 1, GetPlayer().GetExpToNextLevel()); statsTable.SetText(11, 0, GetPlayer().GetSpecialAbilityText()); statsTable.SetText(11, 1, GetPlayer().GetSpecialAbility()); }] OnTableSel[ () { SetSelectedItem(back); }] }