{ myClient [0] myPopup Init[ (s) { MenuBackground(20); SetPrevMenu("Menus\\\\MultiPlayerMenu"); } ] OnDisplay[ (s) { ClearMenu(); if( MPBluetoothInUse() ) { AddStaticItem(3703, false ); AddStaticItem(3951); funtext=AddFloatingTextJustify(4078, 176, 195, true,32767); funtext.SetFontNum(1); } else { AddStaticItem(3703,false,99); AddStaticItem(GetBluetoothName(),false,99); AddMenuItem(714,"Reject1"); SetSelectable(2,false); AddMenuItem(714,"Reject2"); SetSelectable(3,false); AddMenuItem(714,"Reject3"); SetSelectable(4,false); AddMenuItem(714,"Reject4"); SetSelectable(5,false); AddStaticItem(714,0); AddStaticItem(714,0); AddStaticItem(714,0); AddStaticItem(3704,false,99); AddMenuItem(3520, "Connect"); AddMenuItem(1995, "StartTheGame"); //AddMenuItem(3281, "ExitMenu"); funtext=AddFloatingTextJustify(4077, 0, 195, false,32767); funtext.SetFontNum(1); funtext=AddFloatingTextJustify(4078, 176, 195, true,32767); funtext.SetFontNum(1); MPBeginHost(); } myPopup=CreatePopupMenu(15,75,150,90); myPopup.AddItem(4039); myPopup.AddItem(1389,"DontReject"); myPopup.AddItem(434,"DoReject"); myPopup.SetBack("DontReject"); myPopup.SetSelectable(0,false); myPopup.SetVisible(false); myPopup.SetSelectedItem(1); myPopup.SetBackground(); } ] HostGameMenuBack[ (s) { CloseMPHostMenu(); OpenMenu("Menus\\\\MultiPlayerMenu"); } ] Connect[ (s) { MPHostConnect(); } ] StartTheGame[ (s) { MPHostPlay(); } ] BluetoothInUse[ (s) { ClearMenu(); AddStaticItem(3521,false); AddStaticItem(3522); AddMenuItem(3281, "ExitMenu"); } ] Reject[ (s) { myClient = GetSelectedItemNumber(); myPopup.SetVisible( true ); myPopup.SetSelectedItem(1); //RejectClient(); } ] Reject1[ (s) { myClient = 2; myPopup.SetVisible( true ); myPopup.SetSelectedItem(1); } ] Reject2[ (s) { myClient = 3; myPopup.SetVisible( true ); myPopup.SetSelectedItem(1); } ] Reject3[ (s) { myClient = 4; myPopup.SetVisible( true ); myPopup.SetSelectedItem(1); } ] Reject4[ (s) { myClient = 5; myPopup.SetVisible( true ); myPopup.SetSelectedItem(1); } ] DontReject[ (s) { if( myPopup.IsVisible() ) { myPopup.SetVisible( false ); prevItem = GetPrevItem(); if (prevItem != null) { SetSelectedItem(prevItem); } } else { HostGameMenuBack(); } } ] DoReject[ (s) { myPopup.SetVisible( false ); RejectClient( myClient ); } ] }