{ Init[ (s) { //ClearMenu(); MenuBackground(20); SetPrevMenu("Menus\\\\MultiPlayerMenu"); } ] OnDisplay[ () { ClearMenu(); if( MPBluetoothInUse() ) { AddStaticItem(3523, false ); AddStaticItem(3951); funtext=AddFloatingTextJustify(4078, 176, 195, true,32767); funtext.SetFontNum(1); CloseMPJoinMenu(); } else { AddStaticItem(3523,false,99); AddStaticItem( GetBluetoothName(), false, 99 ); //AddStaticItem(714); AddStaticItem(3524,false,99); AddStaticItem(714); AddMenuItem(3525,"JoinGame1"); AddMenuItem(3525,"JoinGame2"); AddMenuItem(3525,"JoinGame3"); AddMenuItem(3525,"JoinGame4"); AddStaticItem(714); //AddMenuItem(3526, "Retry"); //AddMenuItem(3281, "MenuBack"); funtext=AddFloatingTextJustify(4077, 0, 195, false,32767); funtext.SetFontNum(1); funtext=AddFloatingTextJustify(4078, 176, 195, true,32767); funtext.SetFontNum(1); MPBeginJoin(); } } ] JoinGame1[ (s) { JoinGame(0); } ] JoinGame2[ (s) { JoinGame(1); } ] JoinGame3[ (s) { JoinGame(2); } ] JoinGame4[ (s) { JoinGame(3); } ] Retry[ (s) { MPBeginJoin(); } ] JoinGameMenuBack[ (s) { CloseMPJoinMenu(); OpenMenu("Menus\\\\MultiPlayerMenu"); } ] JoinTimeout[ (s) { ClearMenu(); AddStaticItem(3811); funtext=AddFloatingTextJustify(4078, 176, 195, true,32767); funtext.SetFontNum(1); } ] }