{ Init[ (s) { //SetModel(202); //SetSkin(0); SetAggressive(true); SetName("Assault Rat"); SetID("arat"); SetExpWorth(40); SetAttack(3); SetDefense(4); SetSpellcast(0); SetMagicResistance(0); SetDamageMin(2); SetDamageMax(8); SetArmorValue(1); SetMaxHealth(2); SetWimpy(0); SetChaseRadius(18000); SetAttackNoise(0); // Ratfury SetDeathNoise(1); // Ratdies SetWalkAnimation(1); SetSwingAnimation(2); SetDeathAnimation(3); SetIdleAnimation(0); PlayAnimation(0); AiDetect(); }] OnKilled [ (s) { if ( Random(1,12)=12) { Loot = Level.CreateEntityScript( 300, "Loot_ratseye", GetPositionX(), GetPositionY(), GetPositionZ() ); Loot.SetDestroy( true ); return; } }] }