{ Loot10 [0] Init[ (s) { SetUseText(368); Item = Level.CreateEntity( 652 ); AddObject( Item ); Item = Level.CreateEntity( 627 ); AddObject( Item ); Item = Level.CreateEntity( 652 ); AddObject( Item ); } ] OnUse[ (s) { if( Loot10 = 0) { OpenMenu("LootMenu"); } } ] MenuQuit[() { Quit(); }] }