{ Init[ () { ClearMenu(); AddStaticItem(3292); AddStaticItem(3293); AddStaticItem(179, false); AddMenuItem(182, "More"); }] More[ () { ClearMenu(); AddStaticItem(2189); AddStaticItem(179, false); AddMenuItem(3294, "Loot2"); AddMenuItem(3295, "MenuQuit"); Level.saved_EnterGuard = 1; }] Loot2[() { ClearMenu(); OpenMenu("Raiders\\\\Loot2"); }] MenuQuit[ () { ClearMenu(); Raider = Level.GetEntity("RD_ENT"); Raider.SetAggressive(true); Raider.AiDetect(); Quit(); }] }