{ Init[ (s) { AddStaticItem(3926); AddStaticItem(179, false); AddMenuItem(386,"TurnKey"); AddMenuItem(1935,"MenuQuit"); }] MenuQuit[ (s) { Quit(); }] TurnKey[ (s) { Door = Level.GetEntity("sdwdoor"); Door.DestroyObjectMirror(Door); Level.saved_SSdoor = 1; Quit(); }] }