{ Trapped [1] Init[ (s) { SetName(456); SetUseText(457); SetUsable( true ); Item = Level.CreateEntity( 801 ); AddObject( Item ); } ] OnUse[ (s) { if( Trapped = 1 ) { GetPlayer().DoDamage( Random(3,14) ); Trapped = 0; return; } OpenMenu("LootMenu"); } ] }