{ Init[ (s) { SetName(777); SetExpWorth(300); SetLevel(4); SetSkin(0); //SetAttachedWeapon(222); SetAggressive(false); SetAttack(24); SetDefense(70); SetSpellcast(0); SetMagicResistance(25); SetDamageMin(6); SetDamageMax(12); SetArmorValue(1); SetMaxHealth(90); SetWimpy(5); SetChaseRadius(18000); SetAttackNoise(3); SetDeathNoise(0); SetIsHitNoise(38); SetBoss(true); SetWalkAnimation(5); SetSwingAnimation(1); SetDeathAnimation(6); SetIdleAnimation(0); PlayAnimationOffset(8); } ] OnUse[ (s) { OpenMenu("DelfSpeech"); }] OnDetect[ (s) { if (Level.saved_DelfSpeech = 0) { OpenMenu("DelfSpeech"); AiSleep(); } }] }