{ Loot2 [0] Init[ (s) { SetUseText(368); SetName(368); Item = Level.CreateEntity( 705 ); AddObject( Item ); Item = Level.CreateEntity( 705 ); AddObject( Item ); Item = Level.CreateEntity( 4736 ); AddObject( Item ); Item = Level.CreateEntity( 4736 ); AddObject( Item ); }] OnUse[ (s) { OpenMenu("LootMenu"); }] }