{ Loot5 [0] Init[ (s) { SetUseText(1871); Level.Log("We need a Ring of Thuderblows for Loot5"); } ] OnUse[ (s) { if( Loot5 = 0) { OpenMenu("lakvan\\\\Loot5"); } else { OpenMenu("NoLoot"); } } ] MenuQuit[() { Quit(); }] }