{ DestroyMe [0] Init[ (s) { SetName(456); SetUseText(1922); SetUsable( true ); Item = Level.CreateEntity( 702 ); AddObject( Item ); Item = Level.CreateEntity( 702 ); AddObject( Item ); Item = Level.CreateEntity( 702 ); AddObject( Item ); Item = Level.CreateEntity( 702 ); AddObject( Item ); Item = Level.CreateEntity( 702 ); AddObject( Item ); } ] OnUse[ (s) { OpenMenu("LootMenu"); } ] }