{ Init[ (s) { SetName(611); SetUseText(368); SetUsable( true ); Item = Level.CreateEntity( 547 ); AddObject( Item ); Scroll = Level.CreateEntity( 4002 ); Scroll.SetScroll(true); Scroll.SetLevel(10); AddObject(Scroll); Scroll = Level.CreateEntity( 4002 ); Scroll.SetScroll(true); Scroll.SetLevel(10); AddObject(Scroll); } ] OnUse[ (s) { OpenMenu("LootMenu"); } ] }